Pricing
One subscription per account, pooled across every game on it. The developer pays; players never need an account and never pay anything.
| Plan | Free | Indie | Studio |
|---|---|---|---|
| Price | $0 no card | $15 a month | $60 a month |
| Concurrent playerspooled across every game on the account | 100 | 250 | 500 |
| Dedicated serversa build of your game that stays up on our box | Players host from their own machine | 1 1024 MB of memory and one CPU core each | 4 1536 MB of memory and one CPU core each |
| Storagefor the account: server builds, player data, attachments, stages and saves; divide it between games as you like | 1 GB | 10 GB | 50 GB |
| Regions | us-east | Every region including ones that open later; today us-east | Every region including ones that open later; today us-east |
| Above the plan | Hard cap. New joins are refused, nobody playing is dropped, nothing is billed. | Hard cap. New joins are refused, nobody playing is dropped, nothing is billed. | Hard cap. New joins are refused, nobody playing is dropped, nothing is billed. |
| Start | Create an account | Sign in to subscribe | Sign in to subscribe |
The terms, in plain words
- A concurrent player
- One person connected to one of your games at one moment, counted across every region and every game on the account. Twelve people in one game and nine in another is twenty-one, whichever regions they are in.
- At the cap
- New lobbies and new joins are refused, with a message naming the upgrade. Nobody already playing is disconnected. Nothing is billed above the plan. There is no metered overage and no surprise invoice, which is the whole reason it is a hard cap.
- A dedicated server
- A slot runs one exported server build of your game on a Floptle Cloud box in a region you pick. The free plan has none: it is the relay only, which is enough for a game where one player hosts. A slot is what you want when the game should keep running whether or not any particular player is there.
- Cancelling
- Cancel any time in the billing portal. The plan keeps its limits until the end of the period you have already paid for, and only then falls back to free. If a payment fails, nothing changes for 7 days while the card is retried, and we email you about it.
Dedicated servers
Open. Upload a server bundle on your game's page and pick a region. We run it, keep it up, restart it if it falls over, and players join it by the same six-character code they would use for a friend's machine. Nothing about your client code changes between the two.
Included in the paid plans at the slot counts above, at no extra charge. The free plan still hosts from a player's own machine, which needs no server at all.
How this compares
Photon is what most people reach for, so here is the same set of numbers side by side. Checked on 10 September 2026 against Photon Fusion's pricing page.
| Photon Fusion | Floptle Cloud | |
|---|---|---|
| Free plan | 100 concurrent players, one app | 100 concurrent players, every game on the account |
| 500 concurrent players | $125 a month | $60 a month |
| Traffic included | 3 GB per player per month | 3 GB per player per month |
| Dedicated servers | Not part of these plans | 1 on Indie, 4 on Studio, no extra charge |
The free plans match on players. The difference is that ours counts every game you make against one allowance instead of asking you to pick one, and a paid plan brings servers we run rather than only more players.