Floptle Cloud

Multiplayer your players never have to sign up for.

A managed relay so two people on two home connections can play together, and dedicated servers when a game outgrows one of them. You pay for the account. Your players open the game and join with a code.

The developer pays, once

One subscription covers every game on your account, pooled. Ship three games and they share the same allowance rather than needing three plans.

Players need no account

A lobby code is a lobby code. There is no Floptle sign-in between a player and your game, and nothing for them to pay.

A hard cap, not a bill

Hit the ceiling and new lobbies are refused with a sentence naming the upgrade. Nothing is ever charged above the plan, and nobody in a game is dropped.

What it costs

free

$0 forever
  • 20 concurrent players, pooled across every game on the account
  • No dedicated servers
  • us-east only
  • Hard cap. Nothing is ever billed above the plan.
No card, no sign-up for your players.

indie

$15 / month
  • 100 concurrent players, pooled across every game on the account
  • 1 dedicated server, 1024 MB each
  • Every region, including ones that open later
    Today: us-east
  • Hard cap. Nothing is ever billed above the plan.
Not on sale yet — see below.

studio

$60 / month
  • 500 concurrent players, pooled across every game on the account
  • 4 dedicated servers, 1536 MB each
  • Every region, including ones that open later
    Today: us-east
  • Hard cap. Nothing is ever billed above the plan.
Not on sale yet — see below.