Releases / v0.116.0-rc4
v0.116.0-rc4 Lands On Its Feet
2026-10-12 Engine
Everything in rc3, plus a template where people talk to you, 2D lights that shade relief and shine from one direction, sprites that stretch without stretching their borders, and box-shaped queries for 2D bodies.
Pixel Village: a dialogue box you own
A new template, Pixel Village (floptle new my-game --template village2d,
or pick it on the Hub's New project screen). Walk up to someone and press E.
Their words type out in a pixel font, inside a box with their portrait, and a
question gives you choices to pick with the arrows, the d-pad or E.
None of it is engine: it is scripts/talk.lua, under two hundred lines, and a
conversation file per character in data/. Change the words, add a character,
or rewrite how it all works. The pixel font is a bitmap font made from the
engine's own pixel typeface.
Normal maps on 2D art
Give a sprite's or a tile layer's Material a normal map and 2D lights shade its relief. The side of a bump facing a lamp brightens and the side facing away darkens. A sprite that flips or turns is still lit from the right side. A surface without a normal map lights exactly as before.
Suns and spot lamps in 2D
- Tick sun on a 2D light and it lights everything it reaches from one
direction: the way the node's down arrow points. Rotate the node to turn
it. Walls throw long shadows away from it. From a script:
node:setLighting2D{ sun = true }. - A lamp with aim it (spot) ticked now shines a cone in 2D too, aimed the same way.
9-slice sprites
Give a sprite's Material a 9-slice border (Inspector ▸ Material ▸
9-slice, in texture pixels). Then scaling the node stretches the sprite
while its corners keep their pixel size and its edges stretch along their
length only. One small picture makes a platform, a sign or a window of any
size. From a script: node:setMaterial{ slice = 8 }.
Box queries for 2D bodies
boxcast(origin, dir, halfX, halfY, max)sweeps a box in the 2D plane and returns the first thing it meets. It catches a step lower than the box's middle, which a ray from the centre would pass over, and a box sliding along the floor doesn't hit the floor.overlapBox(center, halfX, halfY)lists everything a box overlaps, deepest first.
Particles keep their layer
A particle system on a node with a sorting layer now draws its particles at that layer. Dust kicked up behind the player stays behind the player.
WOFF fonts
.woff fonts work anywhere a font goes. A .woff2 isn't read yet. Use one
and the Console tells you how to convert it.
Upgrading
Nothing to do, unless a 2D light already had aim it (spot) ticked. It used to shine all round in a 2D scene whatever that said, and now it shines its cone. Untick it if you want it to shine all round.
Floptle Hub
Engine
The binaries are not signed yet. On macOS, right-click the app and pick Open the first time. On Windows, if SmartScreen appears, pick More info then Run anyway.