Floptle, a game engine for worlds you can carve.
Rust-native engine + editor · volumetric SDF terrain · Lua · MIT OR Apache-2.0
Terrain is a volumetric signed-distance field rather than a heightmap, so whole planets are diggable at runtime and the shadows and ambient occlusion come off the geometry itself. The editor, Lua scripting, a node-graph shader editor, a particle timeline, physics and spatial audio are one native binary for Windows, macOS and Linux, installed by the Floptle Hub.
For clients: a from-scratch Rust engine with its own renderer and scripting runtime. It is the deepest systems work here, and it is open source, so you can read every line before you hire us.