GoedWare Game Jam #17 · built in 10 days
freeflier
Wallrun, slide and grapple across a dead desert town, and shoot what gets in the way. Race the clock, other players, or their ghosts.
- Windows
- Linux
- Browser
- Parkour
- Speedrun
- Online PvP
Play in your browser
Nothing to install. About 321.6 MB loads the first time.
This browser can't run the game. It needs WebGPU, which current Chrome and Edge have, and Safari from version 26. Firefox is still rolling it out.
Download it insteadThe same game as the download: the courses, the Level Workshop, sign-in, leaderboards, ghosts and community levels. The one thing a browser can't do is host a lobby, so hosting a game for friends needs the download.
Opens full screen in this tab. Click the game to aim with the mouse; Esc gives the cursor back.
The wasteland
freeflier is a first-person speedrunner set in an apocalyptic desert overrun by zombies and outlaws. The courses run over rooftops, through collapsed buildings and along cables strung between towers, and the only thing that matters at the end is the time.
Made in 10 days for GoedWare Game Jam #17, in our own engine, and still being worked on. The builds on this page are the newest there are.
Move like water
Wallruns, slides, vaults, a grapple claw and zip lines. Every route is a line you find and then shave down.
Shoot on the move
A revolver with four rounds, for the zombies and outlaws standing between you and the finish.
Race and fight
Race other players, fight them in PvP, or run solo on a shared online server. Proximity voice chat.
Ghosts and boards
Upload your runs as replays and ghosts, and race the best times on the public leaderboards.
Level Workshop
Build your own stages, with friends if you like, publish them to the Community list and play everyone else's.
Download
- Windows freeflier-windows-x86_64.zip 330.2 MB v1.1.11 · 2 Oct 2026
- Linux freeflier-linux-x86_64.tar.gz 331.3 MB v1.1.11 · 2 Oct 2026
- macOS no download yet. Play it in your browser.
Served from fopull.com, always the newest build.
Unzip it and run freeflier. The build is not code-signed, so Windows
SmartScreen may ask you to confirm with "More info", then "Run anyway".
Also on itch.io, name your own price.
What's new in v1.1.11
2 Oct 2026
freeflier v1.1.11
Phones and tablets
- The move stick no longer turns the camera. Your browser was also reporting every finger drag as mouse movement, so pushing the stick swung the view, and dragging to look turned twice as fast as it should.
- Settings and other menu lists scroll with your finger. Drag up or down anywhere on the list, including on a button or slider. A drag never presses what it started on.
- Buttons are easier to hit. A thumb that lands a little off a button still presses the nearest one, and Jump is bigger. Pause and Respawn still need a direct tap.
- More forgiving ledge jumps on touch. After you run off an edge, you have a moment longer to press Jump.
- Phones start on the fastest settings. The first time the game runs on a phone or tablet, it uses low quality, no sun shadows, half resolution with dynamic resolution, and no post effects. You can change any of them in Settings.
Everyone
- The camera no longer goes wild when the frame rate drops. The landing dip, jump kick, FOV punch and lean now stay steady at any frame rate.
- Lower default look sensitivity: 0.55. The slider also goes much lower now, down to 0.05. If your sensitivity was still on the old default of 1.0, it moves to 0.55 once.
- The grapple reaches 40 m instead of 45.
Under the hood
Built on the Floptle 0.111.3 engine.
Downloads
Windows, Linux (x86_64) and the browser. Checksums are in SHA256SUMS.
v1.1.10 · 2 Oct 2026
freeflier v1.1.10
Phones and tablets
- The browser version plays on an iPhone. Before, the game stopped on an iPhone the moment it tried to capture the mouse for looking around or to go fullscreen, because Safari on an iPhone can do neither. Now it simply carries on without them, and touch controls handle looking around. iPads and desktop browsers still capture the mouse and go fullscreen as before.
Levels
- Some metal surfaces in the main level have new textures.
Under the hood
Built on the Floptle 0.111.3 engine.
Downloads
Windows and Linux (x86_64). Checksums are in SHA256SUMS.
v1.1.9 · 2 Oct 2026
freeflier v1.1.9
Voice chat
- You can hear people from much further away. Voice chat now reaches 150 m (it was 35 m). Anyone within 15 m is at full volume, and voices fade gradually after that, at about half volume around 80 m. Before, someone 10 m away was already hard to hear, so you basically had to stand still next to them.
- Voices are louder overall. You shouldn't need the voice volume at 200% any more.
- Walls don't swallow voices. Someone talking behind a wall or an obstacle now sounds a little muffled but you can still understand them. Voices also echo less in big rooms, so they're clearer.
Browser
- If the game stops while you're playing, it says so. Before, the screen just froze on the last picture. Now it tells you what went wrong. If something went wrong last time, the next visit offers "Show what it said" so you can copy it and send it to us.
- Lighter on phones while a level loads. The game now uses about half as much graphics memory while loading models.
Under the hood
Built on the Floptle 0.111.1 engine.
Downloads
Windows and Linux (x86_64). Checksums are in SHA256SUMS.
More information
- Status
- In development
- Latest build
- v1.1.11 (2 Oct 2026)
- Author
- Fopull
- Publisher
- Fopull LLC
- Genre
- Platformer, movement shooter
- Tags
- 3D Platformer, First-Person, FPS Platformer, Movement Shooter, Multiplayer, Proximity voice chat, Speedrun, Zombies
- Platforms
- Windows, Linux, browser (WebGPU)
- Players
- Solo, online races and PvP
- Inputs
- Keyboard and mouse
- Accessibility
- Configurable controls
- Price
- Free here. Name your own price on itch.io
- Engine
- Floptle
- Made for
- GoedWare Game Jam #17, in 10 days
Questions
What is freeflier?
A first-person speedrunning parkour game set in an apocalyptic desert full of zombies and outlaws. You wallrun, slide, vault, grapple and zip-line through courses against the clock, with a revolver for anything in the way.
Is freeflier multiplayer?
Yes: online races, PvP, a shared server to run on alone or together, and proximity voice chat. Hosting a lobby for friends needs the Windows or Linux download.
Is the browser version the full game?
Almost. It is the same game, with sign-in, leaderboards, ghosts, community levels and online play. The one thing a browser cannot do is host a lobby, so co-op building and hosting a game for friends need the download.
Do I need an account?
Only for online play, leaderboards and publishing levels, and it is a Fopull account. Playing solo needs nothing.
How much does it cost?
Nothing. The builds on this page are free. It is also on itch.io as name your own price, if you would like to pay something.
Why download here instead of itch.io?
This page always has the newest build. The itch.io builds are frozen until the game jam's rating period ends, so fixes land here first.
Is there a macOS version?
Not as a download yet. On a Mac you can play it in your browser, in Safari 26 or a current Chrome.
What engine is it built in?
Floptle, the open-source Rust game engine made by Fopull. The multiplayer runs on Floptle Cloud.
Made with Floptle
freeflier was built in Floptle, in 10 days.
Floptle is a free, open-source game engine written in Rust. Floptle Cloud runs the online side, so freeflier needed no servers of its own.
- Floptle engineWallruns, the grapple, zombies and the desert
- WebGPU exportThe browser version
- Floptle Cloud relayRaces, PvP and proximity voice chat
- Floptle Cloud dataGhosts, leaderboards and the Level Workshop