Releases / v0.93.0-rc2

v0.93.0-rc2 Feet On The Ground

2026-09-14 Engine

The second beta of v0.93.0. Terrain collision is now something you can see, and choose; and a capsule collides along its whole length.

See exactly what you collide with

Terrain physics has collided with the triangles you see since v0.92.1, at any voxel size and any node scale. Measured on a real project through the live player, a walking character's feet sit on the drawn surface to within a few millimetres on nearly every tick, and nowhere near the underlying field.

But you could not check that for yourself. View ▸ Terrain collider wireframe drew a coarse proxy of the field — a surface nothing collided with — in the wrong place for a moved, turned or scaled terrain. It now draws the exact surface physics uses, through the node's full transform. Turn it on and the lines lie on the ground, or something is wrong; a screenshot settles it.

The ◆ Rigidbody outline had the same problem during Play: it drew the capsule as authored, while a controller that sets its own stand height had changed the live body and moved its centre to keep the feet planted. The outline sat a hand's width above where the body met the ground, and anything lined up against it lined up wrong. It draws the live body now.

Choose the surface

Some projects want the old behaviour: the underlying field is smoother than the picture, cheaper to query, and never meshes anything — a server that draws nothing, or a project whose physics was tuned against it. The terrain node has a collide with picker in the Inspector: the drawn surface (the default, and what every existing scene gets) or the field. It takes effect on the next Play, and the wireframe follows the choice.

A capsule collides along its whole length

A capsule was tested as its two end spheres, so a face steep enough to reach a character's shins between the feet and the head let the legs walk through it, and a crouching body could put its waist through a low wall. The point of the capsule closest to each surface is tested too now.

Also in this beta

Everything from rc1: capsule bodies stand on their feet — the ground straight beneath the centre line — following crests and stairs instead of hopping, with jumps, walls, cliffs and ledges untouched; and floptle shot draws the terrain, which it never had.

Upgrading

Nothing to change. A scene written before this release collides with the drawn surface, exactly as it did on v0.92.1 and rc1. A character walking along a steep face may now be pushed out of it where its legs used to sink in.

Switch the Hub to the beta channel to install this build.

Floptle Hub

Linux x86_64 7.9 MB Download → sha256 c06b0e92e4d5e853869db1a69aae4972875d8e29e1418c7b8c25d82407d5a2b8
macOS Apple Silicon 5.9 MB Download → sha256 1736b8ae4bc2bb8b57cae98da722098d5d4867ac4a9145134f383074686ab1ce
macOS Intel 6.4 MB Download → sha256 a43cbaad5fe3c36f3c139c93cb3d26e73b69aec44ea1a6c77cb4f7629dc9edb8
Windows x86_64 7.3 MB Download → sha256 6cce8ac918c45c3f1f649489e2279d740c050a4f135a7b769d1b90b4e430df68

Engine

Linux x86_64 33.8 MB Download → sha256 1c842cd39b75277c8bf57e79b29d0b04644e5feb077ffc26e84d331ec2d480d0
macOS Apple Silicon 27.5 MB Download → sha256 a150da2d7695e7d8a482900f57fd8c38e997309fe22d8f55b3d9a5daa00cdb94
macOS Intel 29.6 MB Download → sha256 2f33fc849ab8a3e75ba7e69ed838962c43e6c1c6fad5d4d7283e3c7ef361614b
web 4.4 MB Download → sha256 6413b01da982ab4e4a9531d76e85ccde4414fceb46c584385f487bbf5494614d
Windows x86_64 33.5 MB Download → sha256 d8b93c103aaac62e3392efc5d931e74d6d4219077a85c6c637def1a5ef07171e

The binaries are not signed yet. On macOS, right-click the app and pick Open the first time. On Windows, if SmartScreen appears, pick More info then Run anyway.