i added customization options and yes you can make animated backgrounds... miku game engine
try out floptle ! https://fopull.com/floptle
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Fopull
ADMIN
· 1 week ago
i added customization options and yes you can make animated backgrounds... miku game engine
try out floptle ! https://fopull.com/floptle
Fopull
ADMIN
· 4 weeks ago
I've been doing a lot of polishing work on the site and also finally implementing some features I never got around to fully completing, such as username colors. You'll notice everybody has their own configurable color now that actually displays correctly everywhere! messaging has also been completely revamped as well as the games page.
Fopull
ADMIN
· 1 month ago
You and several strangers wake up in a mysterious manor.. but not all of them are human. Together you must chose who to trust carefully, and work together to escape!
Play the game: https://fopull.itch.io/forgery
(Made in 4 days for the Brackeys Gamejam 2026.2 in my own game engine, Floptle!)
Try the engine: https://fopull.com/floptle
MorgyWorgy
· 2 months ago
Big Rock in floptle engine
Top Comment by
Fopull
ADMIN
· 0 reactions
it’s beautiful
Fopull
ADMIN
· 2 months ago
Version 0.5.1 of Floptle is available in Floptle hub now, improving the animation system by fixing bugs, and expanding the functionality by allowing you to create bone attachments.
mirka
· 2 months ago
RAAAAAAAAAAAAAAAAAAAAAHHH!!!
Top Comment by
Fopull
ADMIN
· 0 reactions
AAAAAAAAHHHHHHH
Fopull
ADMIN
· 2 months ago
ive been working on this for a while now and im going to open source it for everyone whos interested to use eventually when i feel its ready enough but its already shaping up to be really coooool its got shaders, built in peer to peer, LAN, and relay netcode, vertex painting, raymarched terrain, post processing / rendering effects like ambient occlusion, bloom, posterization, etc., physics engine, video editor / DAW automation-like particle system timeline editor, DAW-like audio mixer with track routing and effects, animation system, easy to use UI thats not just a ton of freaking annoying parameters that annoyed me a lot about roblox, skinned mesh animation, realtime lighting and shadows, etc. etc. i will share more soon but i realized ive hardly talked about this yet so heres my little update
the engine is built in rust and as the gamedev you code your gamelogic in lua meaning theres no compiling after every change (cough cough, unity.. (those who know of the reloading domain popup every 2 seconds)) so you make a code change and boom instantly takes effect. no stopping and loading. rust makes the engine itself super fast behind the scenes and lua + built in api docs and in engine ide makes it easy for you to just think about designing and making your game, not frustrated by any technical stuff.
mainly, im making the engine to give a lot of artistic control, specifically for n64,ps1/ps2 era style visuals i want to offer lots of features to get those types of visuals thats why vertex painting is just built straight into the engine so you can go for a fullbright look and paint the maps lighting like quake, use the built in pixelization and posterization effects and boom you got a fire looking retro game that looks different to 90% of the games made in other engines. thats my main purpose with this is to just make something fun and make something different not dictated by some other company. just adding everything i think is cool or fun or interesting or unique, things i want as a game designer to just be easy. for example, this is a tangent here and im rambling but, every single game since the dawn of the float has had floating point errors. the further you move away from the world origin, the larger your players position values become, and with floats that also means the more imprecise the tracking of that value actually is, leading to jittering and overall glitchyness. the solution to this is known and has been known for a long time - just make the world move around your player instead of the player moving around the world. from the players perspective it looks no different but from the computers perspective its a totally different story and infinitely more precise because your player never leaves (0, 0, 0)xyz. The problem is, this is annoying to set up and is basically required for you to set up for the way your game works specifically. Engines dont really just solve that problem for you and i was just like why? so i made this engine literally just handle all of that behind the scenes so you just focus on making your map and making your player and it automatically handles any movements being applied to the world and not your player, and this syncs correctly with netcode so positions are never innacurate etc. so you can walk forever in one direction and never encounter a floating point issue. it just genuinely amazed me that no other large popular engine has decided hmm yeah this well known issue that is a solved problem lets just not do anything about it. so want to make a space simulator game thats as big as an entire universe in my game engine ? go for it because you wont have to worry about dealing with issues like that ! just simple stuff like that that makes using this engine, for me, very fun compared to other engines. i just tried to solve all of the things that frustrated me about the engines i had used before (mainly unity and roblox). anyways let me know if any of you guys find this interesting or want to help test this.
Top Comment by
mirka
· 3 reactions
YAYYYYYY
Fopull
ADMIN
· 2 months ago
I’ve also been learning soldering and getting better at that
Spidel
· 3 months ago
It is still a great game tho I like it
Top Comment by
Fopull
ADMIN
· 0 reactions
Yayaya im glad u like :3 lmk if u wanna duel
EVIL FOPULL
· 3 months ago
EVIL FOPULL COMEBACK
EVIL FOPULL
· 4 months ago
Ive recently overheard board meetings at FOPULL LLC headquarters talking about adding microtransactions to our beloved Foverse. In these meetings Fopull themselves dicussed adding microtransactions into Foverse. Now i shouldnt have to say how AWFUL this would be for our economy here in Foverse, this adding of microtransactions would cause mass inflation in our trades and instead of relying on luck to get our cards, people could just buy them with IRL money instead :gasp:.
I ask you people of Foverse, should we really stand for such greedy capatalism within our society? I say not! I say we overthrow Fopull and keep it luck based like how it is now!
EVIL FOPULL approved message
mirka
· 4 months ago
i made some new cards for foduel you should go check them outttt
Top Comment by
Fopull
ADMIN
· 1 reaction
i love them !!
Lavendara
· 4 months ago
screaming really loud!!!!!
Novaa
· 5 months ago
I wanna give a special shoutout to my homie, availax, who makes insanely good music! She's got a new album coming out this Friday, and it would mean a lot to the both of us if y'all are able to check it out. ^_^
Might put some song recommendations in the replies as well
Top Comment by
Novaa
· 0 reactions
https://youtu.be/3khzzqv0GAg?si=_dGyKQxuaNBcSUHI https://youtu.be/VeyllCIU_ug?si=dIKhB_ZHW6p_k2dl https://youtu.be/G9kySdtz2NI?si=_GO3xm8gUvB85zaX
Zara Zelona
· 5 months ago
And, and! I've got more here for you
I'ma dedicate this one to Isaac so, here's a few I really like from there:
Living in the Light ("...AS GOD IS IN THE LIGHT..."):
https://youtu.be/mBw8hf27F5k?si=l4S-buRufTaYrOYV
Ascent ("...I'm sorry, Isaac...")
Fopull
ADMIN
· 5 months ago
i wish we had music like this in master duel https://youtu.be/_KaBgXvj8CA?si=k9aovTCNUyerBSm9
Zara Zelona
· 5 months ago
YOYOYO, you already know who's dishing out tunes tonight; everyone's favorite joker! This time I have a real special one, this one just bangs so idk enjoy it I suppose!
Top Comment by
Fopull
ADMIN
· 0 reactions
bopping my head to dis
Fopull
ADMIN
· 5 months ago
just thought i’d share my achievement