Releases / v0.75.1
v0.75.1 On Purpose
2026-08-23 Engine Latest
A freshly placed Shader Graph node can be wired the moment it appears, a selected Armature stops burying the model in bone lines while you're animating, and the Gizmos menu can turn everything off in one click.
A new "combine" node in the Shader Graph can be wired right away
Dropping a combine node in from the node picker used to show a single
locked-looking value with no way to reach its individual lanes — the only
way to build a vec4 from separate values was to hand-type the shader as
text. Each lane (x/y/z/w) is its own wireable input from the moment the node
appears, and the quick number / vec2 / vec3 / vec4 / color type switch is
still there for as long as every lane is left at its default.
Selecting the Armature no longer buries the model in bone lines
Clicking a rig's Armature row — rather than one of its actual bones — drew every bone in the skeleton as a solid fan reaching out from a single point, and those lines could be clicked and dragged like the bones underneath them, making it hard to select the bone you actually meant to pose. The Armature now draws faint and dashed for context only; clicking those lines does nothing, and the Armature itself is only reselected by clicking its own handle at its actual position.
An "All off" button in the Gizmos menu
The Scene view's Gizmos menu (the ⏷ next to Gizmos) had a button to turn every gizmo category on at once, but none to turn them all off. It does now.
Upgrading
Nothing to do.
Floptle Hub
Engine
The binaries are not signed yet. On macOS, right-click the app and pick Open the first time. On Windows, if SmartScreen appears, pick More info then Run anyway.